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		<loc>https://hunternance.carrd.co</loc>
		<lastmod>2025-07-14</lastmod>
		<changefreq>daily</changefreq>
		<priority>1.0</priority>
		<image:image>
			<image:loc>https://hunternance.carrd.co/assets/images/image02.jpg</image:loc>
		</image:image>
		<image:image>
			<image:loc>https://hunternance.carrd.co/assets/images/gallery04/61d7645a.jpg</image:loc>
			<image:title>An early area of the game with an enemy in the distance.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://hunternance.carrd.co/assets/images/gallery04/68cadd3a.jpg</image:loc>
			<image:title>An example of looking through the eyes of a monster. In this example you can see the axe you need to progress, and the moped in the background serves as a landmark to know where to avoid.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://hunternance.carrd.co/assets/images/gallery04/d6da4389.jpg</image:loc>
			<image:title>A late game scene with a new enemy whose view can be used as a sort of “map” of the area.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://hunternance.carrd.co/assets/images/gallery04/1db5141a.jpg</image:loc>
			<image:title>The view when looking through the eyes of &quot;the Overseer&quot;.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://hunternance.carrd.co/assets/images/gallery04/9a97e0c0.jpg</image:loc>
			<image:title>The view when looking through the eyes of an angler fish enemy.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://hunternance.carrd.co/assets/images/gallery04/daeb6002.jpg</image:loc>
			<image:title>Late in the game you gain the ability to stun enemies through their view as seen here.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://hunternance.carrd.co/assets/images/gallery02/02de964b.jpg</image:loc>
			<image:title>The team met for the first time in person at MAGFest 2023 after the release of the game a few months prior where we had a booth.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://hunternance.carrd.co/assets/images/gallery02/c9f37997.jpg</image:loc>
			<image:title>MAGFest requested us to speedrun our own game as part of their &quot;MAGFast&quot; stream, and the run can be [viewed here](https://www.youtube.com/watch?v=FaR_14NLIKI).</image:title>
		</image:image>
		<image:image>
			<image:loc>https://hunternance.carrd.co/assets/images/gallery02/de96c6d3.jpg</image:loc>
			<image:title>In April 2023 I went to East Coast Game Conference and gave a talk about the process of completing a full game project as a hobbyist. [Here is a VOD of it](https://www.youtube.com/watch?v=7PyHrhNiZrU).</image:title>
		</image:image>
		<image:image>
			<image:loc>https://hunternance.carrd.co/assets/images/gallery01/d223858b.jpg</image:loc>
			<image:title>Ikuto has been following visions of crows that have led him to Akikawacho. Partway into the game, you can look through the vision of a crow and it plays a scene of the crow flying around before being caught by a monster.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://hunternance.carrd.co/assets/images/gallery01/b4de49e2.jpg</image:loc>
			<image:title>I utilized Unreal&#039;s MetaHuman Creator to create the player model who has a few animations and the titular floating head monsters and their animations. You can usually only catch glimpses of them in the game but I&#039;m happy with the way they came out.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://hunternance.carrd.co/assets/images/gallery01/f32a09e3.jpg</image:loc>
			<image:title>The story ties in directly with the original, but it also functions as a standalone episode.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://hunternance.carrd.co/assets/images/gallery05/bd6dd6be.jpg</image:loc>
			<image:title>A ‘portrait’ in the bathroom. There is a scene where you are on the toilet and your gaze keeps slowly (and building up to be faster) pulling towards the portrait–which in turn causes postprocessing effects, distortions, and sounds.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://hunternance.carrd.co/assets/images/gallery05/e7fc8c07.jpg</image:loc>
			<image:title>A portrait in the back of the bedroom.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://hunternance.carrd.co/assets/images/gallery05/6779a453.jpg</image:loc>
			<image:title>The morning with a small bit of sunlight seeping in as the reveal comes that the “portraits” were windows the whole time.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://hunternance.carrd.co/assets/images/image01.jpg</image:loc>
		</image:image>
		<image:image>
			<image:loc>https://hunternance.carrd.co/assets/images/gallery03/b6f1185a.jpg</image:loc>
			<image:title>One of my first tasks at Lenovo was to create an interface to allow for users to connect to basic Wifi types on their AR glasses. This meant I also had to create an OSK (On-Screen Keyboard) to allow for this.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://hunternance.carrd.co/assets/images/gallery03/30ae4b92.jpg</image:loc>
			<image:title>Throughout the years, I&#039;ve created a few different onboarding (OOBE) apps both to handle initial setup and to introduce user to the controls of the devices.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://hunternance.carrd.co/assets/images/gallery03/fc53402c.jpg</image:loc>
			<image:title>This is an app selection page I made that includes functionalities like pinning favorite apps, filtering out certain apps, deleting apps, and opening them.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://hunternance.carrd.co/assets/images/gallery03/d83b819c.jpg</image:loc>
			<image:title>Brightness and volume widgets. These settings could also be modified by hardware buttons, so keeping their display in sync with the Android settings was an important part of the task.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://hunternance.carrd.co/assets/images/gallery03/738b5212.jpg</image:loc>
			<image:title>For all three devices I&#039;ve worked on at Lenovo I have worked on interfaces for handling Wifi connections, but the most recent (VR) device has been the most extensive involving all the complex options you would find on an Android phone.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://hunternance.carrd.co/assets/images/gallery03/5698da2b.jpg</image:loc>
			<image:title>I was tasked with creating a shortcut wheel that follows your VR controller to be able to use the OSK faster and more easily. It works like a radial menu allowing you to access buttons like backspace much faster. You can also see the updated OSK.</image:title>
		</image:image>
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